Introduction
       Welcome!
       Key Features
       System Requirements
       About this Help System
Contacting GESTEL
Getting Started
       Starting solidThinking
       Licensing solidThinking
       Using the Mouse
       Using the Keyboard
       Message Boxes
       Saving your Work
The Pull-Down Menus
       The Pull-Down Menus
       File Menu
       Edit menu
       Selection Menu
       View Menu
       Tools Menu
       Managers Menu
       Render Menu
       Info Menu
General User Interface
       Introduction
       Space in solidThinking
       The Modeling Views
             Modeling Views
             Orthographic Views
             Perspective View
             View Modes
             View Layouts
             View Detail
             Customize View Detail
       Construction Aids
             Background Image
             Grids Setting
             Snap Options
       Working/Selection modes
             The Application Toolbar
             Working Modes
             Selecting Objects
             Selecting Points
             Selecting Groups
       Instructing the Program
             The Console
             The Libraries Toolbar
             The Modeling Tool panel
             The Shading panel
       The Hierarchy of the Scene
             The World Browser
             Modifying the Status of an Object
             Status filters
             Using the drag'n'drop technique
             Layers
       Preferences
Modeling
       NURBS modeling
       The Construction Tree
       Modeling Tools
       Transformation Tools
             Transformations
             Translate
             Rotate
             Scale
             The Inspector
             Mirror
             Replicate
             Step copy
             DynaStep
             Matrix copy
             DynaMatrix
             Polar copy
             Combine
             Multi Combine
             MultiEdit
             Advanced Curve Edit
             Axes Align to NURBS surface
             Axes Align to object
             Axes Align to 3 points
             Align to Global Axes
             Align to Curve
             Deformations
                   Twist
                   Taper
                   Warp
                   Shear
                   Bend
                   Lattice
                   Stretch
                   Linear Stretch
                   PixelMap
                   SurfDrape
       Curve Drawing Tools
             About NURBS Curves
             Freeform Curves
                   NURBS curve
                   MetaCURVE
             Arcs
                   Preferred Arc
                   Arc: 3 Points
                   Fillet Arc
                   Tangent Arc
                   Line-Arc
             Circles
                   Preferred Circle
                   3 Point Circle
                   2 Point Tangent Circle
                   Point Bitangent Circle
                   Tangent Circle
             Ellipses
                   Focal Point Ellipse
                   Preferred Ellipse
             Lines
                   Single Line
                   Perpendicular Line
                   Parallel Line
                   Fillet Segment
             Polylines
                   Rectangle
                   Open Polyline
                   Regular Polygon
             Helix
             Curve Offset
             Divide curve
             Break curve
             Split curve
             Blend Curves
             Curve Tangency Align
             Join curve entities
             Curve to Plane
             PathCast
             Curves from Intersection
             EdgeExtract
             Extract isoparametric
             Rebuild curve
             Simplify curve
             Silhouette
             Sections
       Surface Creation Tools
             About NURBS Surfaces
             NURBS Surface Editing
             FillPath
             Extrude
             Lathe
             Skin
             Loft
             Pipe
             Birail
             3sides
             Coons
             N-Side
             Curves Network
             Surface Offset
             Trim
             Intersect
             Boolean
             Blend Surfaces
             Tangency Align
             Round
             Close Hole
             Simplify surface
             Fit Points Cloud
       Polygonal Modeling
             Polygons vs. NURBS
             Poly from Nurbs
             Poly from Nurbs CVs
             Vertices editing
             Edges editing
             Faces editing
             PolyMesh Info
             Create Polygon
             Split Polygon
             Simplify
             Subdivision Surface
             Subdivision on Faces
             Fill Hole
       PointsCloud
             PointsCloud
             PointsCloud from object
             Planar Clouds
             Curve from PointsCloud
       Primitives
             NURBS Primitives
                   NURBS Primitives
                   Cube
                   Sphere
                   Torus
                   Cylinder
                   Plane
                   Disk
                   Prism
                   Height Field
                   3D Text
             Polygonal Primitives
                   Polygonal Primitives
                   PolyCube
                   PolySphere
                   PolyTorus
                   PolyCylinder
                   PolyPlane
                   PolyDisk
       Analysis Tools
             Analysis tools
             Points Distance
             Curve Length
             SubCurve Length
             Curve Curvature
             Surface Curvature
             Surface Area
             Surface Volume
             Tolerance Check
             The Curvature Display
       Construction Plane
             Construction Plane
             Disable Construction Plane
       Digitizer
             Digitizer
             Sketch on planes
A Modeling Tutorial
       Creating Surfaces from Curves
Rendering
       Rendering in solidThinking
       Shaders
             About Shaders
             Color Source Shaders
             Reflectance Shaders
             Transparency Shaders
             Displacement Shaders
             Texture Space Shaders
             Light Source Shaders
             Background Shaders
             Foreground Shaders
             Post-processing Shaders
       Materials
             About Materials
             Creating Materials
             The Materials Library
             Assigning Materials
             Merging Materials
             Editing Materials
       Textures
             About Textures
             Texture Coordinate System
             Texture Placement
             Interactive Texturing
       Lights
             About Lights
             Light Source Types
             New Light
             Assigning a Light Shader
             Saving Light Settings
             Editing Light Settings
             Creating Shadows
             Controlling Shadows Production
       Cameras
             Cameras
             New Camera
       Backgrounds/Foregrounds
             Backgrounds and Foregrounds
       Radiosity
             About Radiosity
             How Radiosity Works
             Computing Radiosity Values
             Defining Lights for Radiosity
             Defining Materials
       Post-processing
             FFAA
             Depth of Field
             Lens Flares
       Image Output Formats
             Image Output Formats
             QuickTime VR Movies
       Global Settings
             Interreflections
       Rendering the Scene
             Rendering Methods
             The Render Options panel
             The Renderings Browser
             Creating an Image
             Rendering Hints
Shortcuts
       Shortcuts for Windows
       Shortcuts for Macintosh